Building: Bodies
Bodies are defined by objects living in body_zone. There are arranged in a number
of trees, based on classification (evolutionary where appropriate).
Properties on bodies should be set as follows
id | body_%s, where %s is the short |
treatas | set to the id of the body we inherit from. If not present, this is a root. |
short | a short, one word name |
name | a noun phrase - e.g. "a fish" |
body.heal | Can this regenerate damage naturally? If not present, inherited |
body.talk | Can this speak? If not present, inherited |
body.breathe.air | Can this breathe air? If not present, inherited |
body.breathe.water | Can this breathe water? If not present, inherited |
body.move.fly | Can this fly? If not present, inherited |
body.move.swim | Can this swim? If not present, inherited |
body.move.walk | Can this move on dry land? If not present, inherited |
body.plan.legs | Does this have legs? If not present, inherited |
mog | set to 0 to disable mogs to this type |
adj | the adjective for this type. will end up "%slike" if not set |
speech | the speech to replace what people say when mogged. optional. |
motion.verb | the verb to display when moving on land. If not present, inherited. |