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Building: Bodies

Bodies are defined by objects living in body_zone. There are arranged in a number of trees, based on classification (evolutionary where appropriate).

Properties on bodies should be set as follows

idbody_%s, where %s is the short
treatasset to the id of the body we inherit from. If not present, this is a root.
shorta short, one word name
namea noun phrase - e.g. "a fish"
body.healCan this regenerate damage naturally? If not present, inherited
body.talkCan this speak? If not present, inherited
body.breathe.airCan this breathe air? If not present, inherited
body.breathe.waterCan this breathe water? If not present, inherited
body.move.flyCan this fly? If not present, inherited
body.move.swimCan this swim? If not present, inherited
body.move.walkCan this move on dry land? If not present, inherited
body.plan.legsDoes this have legs? If not present, inherited
mogset to 0 to disable mogs to this type
adjthe adjective for this type. will end up "%slike" if not set
speechthe speech to replace what people say when mogged. optional.
motion.verbthe verb to display when moving on land. If not present, inherited.