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Building: Clothing

Clothing are regular objects, with two special properties: wornon and wornlevel. Wornon is the body part, and wornlevel represents at what layer it is considered to be worn, and thus what clothes can be worn in combination.

Wornon is either a single value or a comma-separated from the following:

  • body
  • head
  • finger
  • neck
  • back
  • lapel
  • allover
or
botheitherleftright
legslegleftlegrightleg
feetfootleftfootrightfoot
armsarmleftarmrightarm
wristswristleftwristrightwrist
handshandlefthandrighthand
thumbsthumbleftthumbrightthumb
eyeseyelefteyerighteye
earsearleftearrightear

wornlevel must be set according to the following table

feet legs body head eyes handsarmsfinger neck lapelback
0 socks pants vest glasses
1 shoes shorts shirt mask goggles gloves
2 overshoes uniform helmet overgloves bandage
3 overtrousers hat backpack
4shield torchjewelry
5spacesuit (allover)

You can wear objects of a higher wornlevel over objects of a lower one. for example, I can wear shoes on top of socks, but not socks in top of shoes.

Environment suits - eg Spacesuits, radiation suits, should be set to wornlevel 5 and wornon "allover"

If you set "heal" on an object when worn it will disappear and heal you by that much.

Flags that can be set on clothing -

If you set "pockets" on an object when worn it will increase your inventory slots by that amount whilst worn.

Clothing can be armoured. Set armour to the armour rating.

If you set a body property on an item of clothing, it can only be worn by people with that exact species.