Building: Clothing
Wornon is either a single value or a comma-separated from the following:
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or |
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You can only wear one object on any particular location at a particular level, but you can, for example, wear shoes over socks. The values we suggest for different types of clothing are shown in this table:
| feet | legs | body | head | eyes | hands | arms | finger neck lapel | back | ||
| 0 | socks | pants | vest | glasses | ||||||
| 1 | shoes | shorts | shirt | mask | goggles | gloves | ||||
| 2 | overshoes | uniform | helmet | overgloves | bandage | |||||
| 3 | overtrousers | hat | backpack | |||||||
| 4 | shield torch | jewelry | ||||||||
| 5 | spacesuit (allover) | |||||||||
You can wear objects of a higher wornlevel over objects of a lower one. for example, I can wear shoes on top of socks, but not socks in top of shoes.
Environment suits - eg Spacesuits, radiation suits, should be set to wornlevel 5 and wornon "allover"
If you set "heal" on an object when worn it will disappear and heal you by that much.
Flags that can be set on clothing -
- Spacesuit - can go into/breathe in space if wearing this. also protects from very extreme temps.
- RadiationSuit - don't take harm from radiation of wearing this
- Gills - can breathe underwater if wearing this
- ColdProtect, HeatProtect - protects you from less extreme temps
- NightVision - can see in Dark (and OnFire locations)
- CommBadge - allows remote comms commands in isolated areas
- MoDOnly - is part of a military uniform
- Blind - object is a blindfold, you cannot see through any eyes it is worn on
- Gagged - object will mangle whatever user says into "mmffmfmfmm"
If you set "pockets" on an object when worn it will increase your inventory slots by that amount whilst worn.
Clothing can be armoured. Set armour to the armour rating.
If you set a body property on an item of clothing, it can only be worn by people with that exact species.