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Building: Combat

There are various properties that effect combat.

skill.combat - combat skill. between 0 and 150 for most mobiles. Used for both sides. There are variants 'skill.unarmed', 'skill.cutting', 'skill.impact', 'skill.stabbing' that are used instead if available. No UI to these though.

fakeskill.combat - used to make a mobile appear much weaker than it actually is in the output of the consider command.

att.str - used for attacking side.

att.dex - used for defenders side.

armour - used for defending side

damage - used for attacking side. comes from the weapon if it exists.

maxload - used for determining encumberance

The regular values are as follows -

HPDexStrSkillDamage
boss 200404010040
very hard2003030 8030
hard 2002020 7030
tough 2002020 6025
medium/navy officer2002020 5020
easy 2001515 2510
civilian 2001010 010
child 1001010 0 0
animal 501010 0 0
bug 101010 0 0

You can set the Immortal pflag on a mobile to indicate it can never be killed. When in combat, players will curiously make weak hits if they would otherwise kill it.