Welcome to version 1.2! This is the Cryosphere's biggest ever upgrade, the culmination of three months hard work. A special thanks must go to those who helped test this version, without their help, this upgrade would not have been possible.
First up, we have five new missions, Ionstorm, Academy, HolyGrail, Grain, and Invincible.
- Holy Grail, deals with the theft of a historical artefact from the naval museum on Livingstone.
- Ionstorm is a military mission, where you are to escort the shipping of a new type of spacefighter to a proving ground.
- In, Grain, you must investigate the pilfering of grain supplies on level 6 of the Cryosphere.
- Academy, is the Academy graduation mission, to visit a damaged relay station, and to conduct a rescue.
- In Invincible, you must investigate the disappearance of the warship HMS Invincible.
The Academy is now operational. With four training missions tutoring new players in the art of mudding, followed by the Academy graduation mission, the Academy.
Holodecks have been introduced. This allows many people to train in the same mission, whether at the Academy or elsewhere, at the same time without interfering with each other.
There is a new station. The station has been thrown away and rebuilt from scratch, producing a coherent and immersive atmosphere. The new station offers new facilites, including holodecks, and an insurance office (see 'INFO INSURANCE')
There is a new ships system. The previous routines for ships have been consolidated to produce a plan-based ship system. Check out the docks for details. We think it rocks.
Mobiles can talk back. Although this is in its early stages, some mobiles can give you missions hints, supply critical information, or obey commands.
A wilderness has been added on the planet of Livingstone. This surrounds the town. Not much is going on there yet, but one mission already makes use of it and we expect more use in the future.
When in the wilderness, the 'MAP' command will give you a map of the local area.
Cleaning robots will exist on the station, and some other places. They will take anything left lying around that isn't bolted down, so be careful.
Major changes to the missions system. There is now a missions board at Livingstone too. You can and should accept static missions in order to do them. As with the minimissions, you can use the mission object itself as a token to prove your identity.
Some missions have been restricted to certain levels. Harder missions will not be shown on the missions boards for lower level players. The critical levels are Petty Officer 3, and Warrant Officer. Once you reach Warrant Officer, all missions will be available.
Two new minimissions have been added - one to deliver supplies from Skinner to the Cryosphere, the other to repair holodecks. Also, the fixing ships mission has been made more varied. (and now Ambassadors can be escorted the other way).
Finally, Warrant Officer Smith will now announce when a mission has been reset.
An alien language has been devised, see 'INFO LAMIDAV' for a basic phrasebook.
We finally have COMMSTATS. Thanks to whoever thought this idea up in the first place.
Many other changes have been made.