Version 2.0

Hot on the heels of version 1.5 comes version 2.0! We really wanted to move to this straight away, but couldn't resist letting you have some of the features earlier.

The combat engine has undergone a total revamp. This project has been long in the making, but we've finally done it.

The Ocean mission by Orange has been added. This mission, set on Livingstone, is the replacement for the old Livingstone quest.

There's a 'whoname' command now. And a 'sayto', although why you'd want that I'm not quite sure.

Shops won't just buy anything back. A clothing shop will only buy clothes, a bar won't buy anything. However, anything you do sell to a shop that doesn't usually stock, it will be added to the stock list. You might find it tricky finding people to buy Contraband items, though.

There's a rumour that the Cryosphere is just a game. You can prove that right by trying 'endprogram' outside of a simulator, courtesy of Gaz and Twiglet.

A number of core commands have been given a fresh lick of paint, including look, inventory, size, value and map.

Magic mushrooms may make you trip. (If you just take random ones from the Livingstone forest you may die, but there is of course a way round this). You can now interact with fluffinexol-inspired bunnies. Thanks to Sniper for the zone-work on this.

Most commands that take 'all fish' also take 'all but fish', too. 'take all but fish' would pick up everything here apart from any fish.

On some mud clients (putty, crt, xterm, and screen), the Cryosphere will set the title of the window to your current location. And on some (putty, xterm, crt, linux console, java), it will use line drawing characters for making tables. To turn these off do 'lines off'.

Skateboards!

The mud supports various different colour schemes. Just type 'colour' to get a list of them.

And that's just the start of it - many bugs have been fixed, many small changes have been made, many help files have been updated.

later: Version 2.0.1 earlier: Version 1.5!