You can now download MusicMUD 2.1. This is the codebase we are currently running (with a few improvements) but with Cryosphere-specific stuff cut out, and a small demonstration world. At the moment comes with very patchy docs indeed (so will only be of use to people who have previously built for Cryo), but this will be fixed at some point.
MusicMUD release 8th April, 2003
IPv6 24th March, 2003
We are pleased to announce the mud now has live support for IPv6
(the next version of the Internet Protocol).
The address is ipv6.cryosphere.net 6666.
Version 2.1 23rd March, 2003
- We have a new bug tracker written by Plett.
- The Wilderness code has been generalised, so we will be able to offer in future wildernesses on other planets than Livingstone.
- You can smuggle! But we won't tell you how!
- Experimental support for telnet MULTIPLEX option (currently only supported by crystal), to allow game boards to be overlaid on the output and update in-place.
- All scripting has been converted to Lua. Mudcode is dead.
- There's an 'ignore' command.
- The mailer and boards now remember what you've read.
- Tip of the day system!
- Left luggage offices.
- Timezone support.
- Qinv (quick inventory) command.
- Durians!
Server Upgrade 20th February, 2003
The server, Fluffy has been upgraded to 384MB of ram. This should result in a snappier mud. The development site is back up, too.
Crystal 0.2! 6th January, 2003
latest posts later posts older posts oldest posts Version 0.2 of our unix mud client, Crystal, is available. The main feature this offers is simple support for scripting.