Version 2.0.11 5th December, 2002
Two new missions - Tea by Mariusz, and Prison by Orange, along
with a new courier minimission.
Two new games - Connect 4 by Plett and Othello by Serriadh.
We've moved the Academy to be on the station, it's now possible to get to
the main room where everyone hangs out by just two commands (south, up).
Version 2.0.10 24th November, 2002
Version 2.0.10 has arrived with support for two mudding protocols. Firstly, MCCP,
a way of compressing the output from the mud so it takes less bandwith, and secondly
MXP, which we use to provide hyperlinks and popup menus in a few places.
Both will only work with some clients (MCCP : most modern mud clients, MXP: zmud and mushclient only), but cause no problems for other
ones.
Uptime 10th October, 2002We are back up again. Apologies for the downtime.
Version 2.0.9 1st October, 2002- A new mission - Rogue, by Secret.
- More bits of the mud have been converted to the new scripting language. Academy, Invincible, Medical,
Ocean, as well as a few actions.
- You can accept by mission name now, at a board.
- Corpses rot.
- We've solved the 'which kevin' problem. In a tell, Kevin1 is the player kevin, if he's on, and kevin2 is the mobile kevin in
the same room as you. You can also do "far.kevin" and "near.kevin".
- 'say orange> Hello' is the same as 'sayto orange Hello.'
- You can consider equipment to see how good it is.
- Who and whoname are narrower.
- When a zone is reset, equipment that has been left in it will be removed
- Starport boards now show arrivals
New web page design 28th August, 2002
A fairly major behind-the-scenes facelift. CSS now used everywhere.
Links to the encyclopedia will have broken.
The info/help/policy file viewers been rewritten from scratch.
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