Version 0.2 of our unix mud client, Crystal, is available. The main feature this offers is simple support for scripting.
Crystal 0.2! 6th January, 2003
Version 2.0.11 5th December, 2002
Two new missions - Tea by Mariusz, and Prison by Orange, along with a new courier minimission.
Two new games - Connect 4 by Plett and Othello by Serriadh.
We've moved the Academy to be on the station, it's now possible to get to the main room where everyone hangs out by just two commands (south, up).
Version 2.0.10 24th November, 2002
Version 2.0.10 has arrived with support for two mudding protocols. Firstly, MCCP, a way of compressing the output from the mud so it takes less bandwith, and secondly MXP, which we use to provide hyperlinks and popup menus in a few places. Both will only work with some clients (MCCP : most modern mud clients, MXP: zmud and mushclient only), but cause no problems for other ones.
Version 2.0.9 1st October, 2002
latest posts later posts older posts oldest posts - A new mission - Rogue, by Secret.
- More bits of the mud have been converted to the new scripting language. Academy, Invincible, Medical, Ocean, as well as a few actions.
- You can accept by mission name now, at a board.
- Corpses rot.
- We've solved the 'which kevin' problem. In a tell, Kevin1 is the player kevin, if he's on, and kevin2 is the mobile kevin in the same room as you. You can also do "far.kevin" and "near.kevin".
- 'say orange> Hello' is the same as 'sayto orange Hello.'
- You can consider equipment to see how good it is.
- Who and whoname are narrower.
- When a zone is reset, equipment that has been left in it will be removed
- Starport boards now show arrivals