By our previous standards, an almost immediate update to 2.6! This is largely a maintenance release with various bugfixes and performance tweaks, but there are a few new features for you all. Amongst other things we have:
- The Combat 3 simulation is now worth a single mission point to better reflect its level of challenge. Everyone who has completed the simulation already will have been given the mission point automatically.
- Better equipment handling in simulations. You can now feel free to use any food, drink or medical gear you bring into a sim, and it will be restored to you when you end the program.
- Tracking of deaths and kills in score. The consider command is more detailed too.
- Spacesuits now have openable visors. Vacuum exposure is now significantly more dangerous, so don't try throwing yourself out of an airlock! You'll also find that in space, no-one can hear you scream. Or yell, or sing, or whatever.
- If you had a spacesuit in your inventory before the update, it is now probably broken. Take it to an admin for a refund or repair.
- You can no longer quit from hazardous locations like deserts, arctic ice caps, vacuum, infernos and so on... you'll be warned if you try, but if you use quit really you'll die and leave the game. Also, if you quit from a small spacecraft, you'll log back in at the spaceport you departed from.
- Transmogrification now affects emote and echo too. Mobiles have also stopped being able to understand the speech of gagged or transmogrified players.
- The time and timezone commands are now much more user friendly. If you have a non-UK timezone, you'll be warned if you're logging in when all us Brits are asleep and unable to chat or help.
- You can now change the meaning of single character command shortcuts like ' and : by using the shortcmd command, if you wanted.
And that's mostly all, folks. Hopefully we'll have some more missions for you next time